Fate places PCs’ advancement at the metagame level and out of the Players’ hands, but there’s a way to give some control back to Players.
Tag: Fate RPG
Peter’s Principle*–Fate Scenes Deconstructed
Fate has four scene types, but enough subtypes to get confused, so understanding their building blocs helps get one’s bearings.
Hardwired/Apocalypse–Listen Up, You Proactive Screwheads!!!
GM-ing a cyberpunk game has always meant going for the PCs’ throats. Mining Apocalypse World for advice lets you do it the collaborative way. (<5 min. read)
Fate of Falkenstein–Vancian Sorcery Without Hack
Castle Falkenstein was a hot mess of a game with a free-form magic system that cross-breeds with Fate to great effects.
Fiddling Friday–LOST in Fate: Headshots, Death Blows & Other One-Hit Wonders
Let’s give Fate’s “Headshot Problem” a dose of Fiction-First medicine, within the confines of the rules as written.
Fate/Apocalypse–Moves & Stunts
Apocalypse World’s mechanics are close enough to Fate’s to mine them for gameplay, assuming a translation between the two systems; this post provides one.
Z*ro F*cks Fr*day–Dexter Magic vs. D&D
An example from actual gameplay shows how D&D magic leads to ontological hurdles that Fate-based Magic altogether avoids.
Metagame Monday–The Electrum Rule
Combine Fate’s Golden and Silver Rules, get an alloy, improve your game (<5 min. read).
Fate/Apocalypse–Moments In Fate [GUEST]
A Powered by the Apocalypse-inspired mechanic for the Fate role-playing game.
Hardwired Fate–Cyberpunk Scarcity Without Bookkeeping
Cyberpunk is all about quick gains & losses and counting your bullets, not bookkeeping. Here’s how to have your cybercake, and eat it too.