Tweaks—Play-by-Post & Blurring the GM-Player Line

My first Cortex Prime build was a hard-boiled/noir novel emulator, with a short but satisfying test run—also, my first-ever play-by-post (PbP)—but after the initial enthusiasm, the game lost momentum, and eventually entered an indefinite hiatus. Since then, all my PbP experiences have been similar: initial enthusiasm, satisfying run, loss of momentum, and indefinite hiatus. So…

Saturday Special—HARD/WIRED: A Pace Opera

This post illustrates a point about narrative TTRPGs’ pacing and turns Walter Jon Williams’ Hardwired into a game—thanks to the Cortex Prime engine, almost literally so.

Off-Topic—Cortex: Prime Iron

TL;DR: Cancer is a bitch, and getting over it long-term is not easy, even when you know what you should do for it. In this post, I pay back (and hopefully, forward) my role-playing friends for their help with that. It’s been a while since my last post, for a bunch of reasons, but the…

Cortex/Apocalypse–Cortex Got Moves

TL;DR: This post turns Apocalypse World’s moves into a Cortex Prime gameplay trick to make dice-rolling even more narrative, and if you don’t care for the reasons, you can jump right to it. Apocalypse World (AW) and Cortex Prime (CP) share more similarities than meet the naked eye. It’s a leitmotiv of this blog. I…

Wonky Wednesday–Mechanics or Roleplay?

In the inaugural post of this new series, I discuss narrative support and cognitive organization, with examples from Fate RPG and Cortex Prime. The ideas are half-baked, but I got this. Probably.

Theory Thursday–Fair Games

A relatively benign communication problem in a virtual TTRPG game sent me down memory lane and into the pits of the Theory of Fairness, and I saw no good reason to spare you that.

Z*ro F*cks Fr*day–A Troll’s Tale

TL;DR: This is not a revenge post. Only arguments, nothing personal, save maybe this “sign of adoration of stupidity”—if you don’t get it, that’s okay, it’s food for troll. Surviving leukemia taught me that immediate reactions are a waste of perfectly good neurotransmitters. So I try not to engage online folks with strong opinions and…