TL;DR: Cancer is a bitch, and getting over it long-term is not easy, even when you know what you should do for it. In this post, I pay back (and hopefully, forward) my role-playing friends for their help with that. It’s been a while since my last post, for a bunch of reasons, but the…
Wonky Wednesday–Self-Compels, Everywhere
Player-facing metacurrency earning is not a thing in Fate, but this post includes a recipe to make it work. Probably.
Theory Thursday–Snatching Success from the Jaws of Failure
Narrative fallout is often offered as a way to escape failure in narrative TTRPGs. This post analyses three systems implementing “costly success” and concludes with an observation, a hypothesis, and a gameplay option.
Wonky Wednesday–Mechanics or Roleplay?
In the inaugural post of this new series, I discuss narrative support and cognitive organization, with examples from Fate RPG and Cortex Prime. The ideas are half-baked, but I got this. Probably.
Lipsum-U–Lorem Ipsum 101: Dolor Sit Amet
This is a lorem ipsum adumbratio lectionis series. Translate nisi audes
Theory Thursday–Fair Games
A relatively benign communication problem in a virtual TTRPG game sent me down memory lane and into the pits of the Theory of Fairness, and I saw no good reason to spare you that.
Z*ro F*cks Fr*day–A Troll’s Tale
TL;DR: This is not a revenge post. Only arguments, nothing personal, save maybe this “sign of adoration of stupidity”—if you don’t get it, that’s okay, it’s food for troll. Surviving leukemia taught me that immediate reactions are a waste of perfectly good neurotransmitters. So I try not to engage online folks with strong opinions and…
Peter’s Principle*–Overcome Anything
Overcome actions are one of four in Fate RPG, but they’re more subtle than they look and pop up in other TTRPGs in ways that are subtly different, and this post goes through a few.
TMI Tuesday–Contests in Cortex as Sequential Games
This post should have been titled: “Cortex’s Contests as Sequential Bayesian Games with Behavioral Strategies.” It was a bit much, so I left the Bayesian part out.
Bronze Rulz!–Create Advantages, Everywhere (Almost)
This post looks at Fate’s Create an Advantage through the lens of other rulesets, then loops back to Fate and the sad condition outnumbered Big-Bads.