Player-facing metacurrency earning is not a thing in Fate, but this post includes a recipe to make it work. Probably.
Tag: Fate RPG
Theory Thursday–Snatching Success from the Jaws of Failure
Narrative fallout is often offered as a way to escape failure in narrative TTRPGs. This post analyses three systems implementing “costly success” and concludes with an observation, a hypothesis, and a gameplay option.
Bronze Rulz!–Create Advantages, Everywhere (Almost)
This post looks at Fate’s Create an Advantage through the lens of other rulesets, then loops back to Fate and the sad condition outnumbered Big-Bads.
Fiddling Friday–Fate Dice, Less (Often)
This post offers guidelines to to get a lot out of the Skill pyramid, the Adjective Ladder, and Fate points, without breaking too much the narrative flow with pesky dice rolls—and call them “Dice-less Rules” because why not. But it’s not a hack. Promise.
Peter’s Principle*–Single-Action Fate
If Fate had only one action, it would be Overcome—or rather, Overcome*—but is it smart? Maybe not, but it’s smart*
Monkeying Monday–Story Junctions
A never-ending quest to become a better Fate GM sent me on a sidetrack, but I came back with a cool prep trick.
Apocalypse/Cortex–On Threats, Dice Rolls, and Not Being a Dick
This post explores the subtle art of not being a dick GM from a slightly different “fiction first” standpoint than Fate’s, with as much geeky stuff, but more dice-rolling, than usual.
Bronze Rulz!–Equipment for Dummies [GUEST]
Guest author Paul tackles head-on “aspect spam” in Fate not as a problem, but as a solution (with a very thin Bronze-plating at the right places).
Master Your Fate–3: Get a Job
Continuing the series on one-shot Fate, after character- and game-creation, this post brings a full “generic” adventure (almost) ready to play.
Bronze Rulz!–…For Non-Actors
The Bronze Rule has sisters from other mothers and I took some inspiration from one of them to solve an issue I had with “agency.”