Z*ro F*cks Fr*day–A Troll’s Tale

TL;DR: This is not a revenge post. Only arguments, nothing personal, save maybe this “sign of adoration of stupidity”—if you don’t get it, that’s okay, it’s food for troll. Surviving leukemia taught me that immediate reactions are a waste of perfectly good neurotransmitters. So I try not to engage online folks with strong opinions and…

Peter’s Principle*–Overcome Anything

Overcome actions are one of four in Fate RPG, but they’re more subtle than they look and pop up in other TTRPGs in ways that are subtly different, and this post goes through a few.

Theory Thursday–Success or Failure? Yes

Cortex Prime changes the very concepts of success and failure, there’s a cognitive science theory that can prove it, and a few visuals are all that’s needed to show how.

Bronze Rulz!–Bronze-Plated Crafting, Cortex Style

After trying to hack Fate for crafting and nearly breaking it, I re-evaluated my expectations, and jumped off the Fate hacking ship onto the Cortex lifeboat, with a sketch of a crafting mod, that won’t break anything (hopefully).

Peter’s Principle*–Hum(e)an NPCs

Improvising NPCs with Apocalypse World’s motto—“Name everyone, make everyone human”—David Hume’s philosophy, and Cortex Prime’s ruleset. What could go wrong?

Monkeying Monday–Emergent Gameplay (NPC Edition)

A go-to game design move leverages PC-to-PC backstory for “emergent gameplay,” but there’s a possible alternative based on PC-to-NPC relations that may complement it or suit some players better.

Apocalypse/Cortex–A Conversation

This post explores how Apocalypse World and Cortex disrupt the old “let’s just role-play this!” attitude slightly differently, and how to use these differences to enrich roleplay.