A go-to game design move leverages PC-to-PC backstory for “emergent gameplay,” but there’s a possible alternative based on PC-to-NPC relations that may complement it or suit some players better.
A dirty window to my dirty mind
A go-to game design move leverages PC-to-PC backstory for “emergent gameplay,” but there’s a possible alternative based on PC-to-NPC relations that may complement it or suit some players better.