TL;DR: This post turns Apocalypse World’s moves into a Cortex Prime gameplay trick to make dice-rolling even more narrative, and if you don’t care for the reasons, you can jump right to it. Apocalypse World (AW) and Cortex Prime (CP) share more similarities than meet the naked eye. It’s a leitmotiv of this blog. I…
This post offers guidelines to to get a lot out of the Skill pyramid, the Adjective Ladder, and Fate points, without breaking too much the narrative flow with pesky dice rolls—and call them “Dice-less Rules” because why not. But it’s not a hack. Promise.
Let’s give Fate’s “Headshot Problem” a dose of Fiction-First medicine, within the confines of the rules as written.
Not one, but two minimal magic systems for Fate—one of them courtesy of the community.
There’s an alternative to Teamwork to handle mobs in Fate that does not amount to perfect coordination nor extrapolates too much from Fate vanilla rules.
Fate almost had rules for waiving rolls, but “almost” is not always enough, so now it totally has. (Content warning: Sarcasm.)