Community feedback from Part I & II made me realize what really matters about in-game discovery. Here’s the result, with due credit where credit’s due.
Tag: Fate RPG
Bronze Rulz!–Sufficiently Advanced Magic (Part II)
Fate’s Minimal Magic-and-Crafting system (from Part I) is beefed up to do cool stuff.
Fiddling Friday–Fate Magic Without Hack
Not one, but two minimal magic systems for Fate—one of them courtesy of the community.
Fiddling Friday–Strength in Numbers: Mobs in Fate
There’s an alternative to Teamwork to handle mobs in Fate that does not amount to perfect coordination nor extrapolates too much from Fate vanilla rules.
Bronze Rulz!–Sufficiently Advanced Magic (Part I)
Fate has an implicit magic system, but powerful magic items require to bridge a gap in Condensed rules.
Fiddling Friday–Waiving the Rolls
Fate almost had rules for waiving rolls, but “almost” is not always enough, so now it totally has. (Content warning: Sarcasm.)
Master Your Fate–2: Make the World as You Go
You can offer the full-on Fate worldbuilding experience without long-term commitment—or even proactive players.
Fate It Until You Make It–A Contest Hack
Build tension with Contests even if you don’t know what your NPCs want out of it.
Storytelling Sunday–On-the-Fly NPCs
How to create memorable NPCs in a pinch. Made with Fari.
Bronze Rulz!–A Recovery Hack for Fate
I don’t like Fate’s recovery mechanics that much, so made a Bronze Rule hack for it. I call it “The Good Stuff.” Chew slowly.