Player-facing metacurrency earning is not a thing in Fate, but this post includes a recipe to make it work. Probably.
Tag: Cortex Prime
Theory Thursday–Snatching Success from the Jaws of Failure
Narrative fallout is often offered as a way to escape failure in narrative TTRPGs. This post analyses three systems implementing “costly success” and concludes with an observation, a hypothesis, and a gameplay option.
Cortex/Apocalypse–Cortex Got Moves
TL;DR: This post turns Apocalypse World’s moves into a Cortex Prime gameplay trick to make dice-rolling even more narrative, and if you don’t care for the reasons, you can jump right to it. Apocalypse World (AW) and Cortex Prime (CP) share more similarities than meet the naked eye. It’s a leitmotiv of this blog. I…
Z*ro F*cks Fr*day–A Troll’s Tale
TL;DR: This is not a revenge post. Only arguments, nothing personal, save maybe this “sign of adoration of stupidity”—if you don’t get it, that’s okay, it’s food for troll. Surviving leukemia taught me that immediate reactions are a waste of perfectly good neurotransmitters. So I try not to engage online folks with strong opinions and…
TMI Tuesday–Contests in Cortex as Sequential Games
This post should have been titled: “Cortex’s Contests as Sequential Bayesian Games with Behavioral Strategies.” It was a bit much, so I left the Bayesian part out.
Bronze Rulz!–Create Advantages, Everywhere (Almost)
This post looks at Fate’s Create an Advantage through the lens of other rulesets, then loops back to Fate and the sad condition outnumbered Big-Bads.
Theory Thursday–Success or Failure? Yes
Cortex Prime changes the very concepts of success and failure, there’s a cognitive science theory that can prove it, and a few visuals are all that’s needed to show how.
Peter’s Principle*–Hum(e)an NPCs
Improvising NPCs with Apocalypse World’s motto—“Name everyone, make everyone human”—David Hume’s philosophy, and Cortex Prime’s ruleset. What could go wrong?
Apocalypse/Cortex–A Conversation
This post explores how Apocalypse World and Cortex disrupt the old “let’s just role-play this!” attitude slightly differently, and how to use these differences to enrich roleplay.
Apocalypse/Cortex–On Threats, Dice Rolls, and Not Being a Dick
This post explores the subtle art of not being a dick GM from a slightly different “fiction first” standpoint than Fate’s, with as much geeky stuff, but more dice-rolling, than usual.