Cortex/Apocalypse–Cortex Got Moves

TL;DR: This post turns Apocalypse World’s moves into a Cortex Prime gameplay trick to make dice-rolling even more narrative, and if you don’t care for the reasons, you can jump right to it. Apocalypse World (AW) and Cortex Prime (CP) share more similarities than meet the naked eye. It’s a leitmotiv of this blog. I…

Z*ro F*cks Fr*day–A Troll’s Tale

TL;DR: This is not a revenge post. Only arguments, nothing personal, save maybe this “sign of adoration of stupidity”—if you don’t get it, that’s okay, it’s food for troll. Surviving leukemia taught me that immediate reactions are a waste of perfectly good neurotransmitters. So I try not to engage online folks with strong opinions and…

Theory Thursday–Success or Failure? Yes

Cortex Prime changes the very concepts of success and failure, there’s a cognitive science theory that can prove it, and a few visuals are all that’s needed to show how.

Peter’s Principle*–Hum(e)an NPCs

Improvising NPCs with Apocalypse World’s motto—“Name everyone, make everyone human”—David Hume’s philosophy, and Cortex Prime’s ruleset. What could go wrong?

Apocalypse/Cortex–A Conversation

This post explores how Apocalypse World and Cortex disrupt the old “let’s just role-play this!” attitude slightly differently, and how to use these differences to enrich roleplay.