There’s an alternative to Teamwork to handle mobs in Fate that does not amount to perfect coordination nor extrapolates too much from Fate vanilla rules.
Bronze Rulz!–Sufficiently Advanced Magic (Part I)
Fate has an implicit magic system, but powerful magic items require to bridge a gap in Condensed rules.
Fiddling Friday–Waiving the Rolls
Fate almost had rules for waiving rolls, but “almost” is not always enough, so now it totally has. (Content warning: Sarcasm.)
Master Your Fate–2: Make the World as You Go
You can offer the full-on Fate worldbuilding experience without long-term commitment—or even proactive players.
Theory Thursday–The Logic of Discovery in RPGs (Part II)
I put the logic of discovery to work in one of my games and it worked well enough. It’s gametale time.
Fate It Until You Make It–A Contest Hack
Build tension with Contests even if you don’t know what your NPCs want out of it.
Storytelling Sunday–On-the-Fly NPCs
How to create memorable NPCs in a pinch. Made with Fari.
Theory Thursday–The Logic of Discovery in RPGs (Part I)
Bringing the logic of discovery to the gaming table has some advantages. This post is about them.
Rising to the Challenge–Part 3: Improvised Side-Quests
Sometimes you want the surprise to be the path traveled rather than the destination. This hack is for those times.
Master Your Fate–1: Meet the Crew
An easy method for setting-independent, fast character creation in Fate Core/Condensed.