Let’s give Fate’s “Headshot Problem” a dose of Fiction-First medicine, within the confines of the rules as written.
Fate/Apocalypse–Moves & Stunts
Apocalypse World’s mechanics are close enough to Fate’s to mine them for gameplay, assuming a translation between the two systems; this post provides one.
Z*ro F*cks Fr*day–Dexter Magic vs. D&D
An example from actual gameplay shows how D&D magic leads to ontological hurdles that Fate-based Magic altogether avoids.
Metagame Monday–The Electrum Rule
Combine Fate’s Golden and Silver Rules, get an alloy, improve your game (<5 min. read).
Fate/Apocalypse–Moments In Fate [GUEST]
A Powered by the Apocalypse-inspired mechanic for the Fate role-playing game.
Hardwired Fate–Cyberpunk Scarcity Without Bookkeeping
Cyberpunk is all about quick gains & losses and counting your bullets, not bookkeeping. Here’s how to have your cybercake, and eat it too.
Theory Thursday–The Logic of Discovery in RPGs (Part III)
Community feedback from Part I & II made me realize what really matters about in-game discovery. Here’s the result, with due credit where credit’s due.
Bronze Rulz!–Sufficiently Advanced Magic (Part II)
Fate’s Minimal Magic-and-Crafting system (from Part I) is beefed up to do cool stuff.
Fiddling Friday–Fate Magic Without Hack
Not one, but two minimal magic systems for Fate—one of them courtesy of the community.
Monkeying Monday–“Cyberpunk Magic” in Fate
If you monkey around with Fate’s implied minimal magic system, you get “cyberpunk magic” (aka cinematic hacking).