Narrative fallout is often offered as a way to escape failure in narrative TTRPGs. This post analyses three systems implementing “costly success” and concludes with an observation, a hypothesis, and a gameplay option.
Category: Theory
Z*ro F*cks Fr*day–A Troll’s Tale
TL;DR: This is not a revenge post. Only arguments, nothing personal, save maybe this “sign of adoration of stupidity”—if you don’t get it, that’s okay, it’s food for troll. Surviving leukemia taught me that immediate reactions are a waste of perfectly good neurotransmitters. So I try not to engage online folks with strong opinions and…
Theory Thursday–Success or Failure? Yes
Cortex Prime changes the very concepts of success and failure, there’s a cognitive science theory that can prove it, and a few visuals are all that’s needed to show how.
Peter’s Principle*–Hum(e)an NPCs
Improvising NPCs with Apocalypse World’s motto—“Name everyone, make everyone human”—David Hume’s philosophy, and Cortex Prime’s ruleset. What could go wrong?
Theory Thursday–The Logic of Discovery in RPGs (Part III)
Community feedback from Part I & II made me realize what really matters about in-game discovery. Here’s the result, with due credit where credit’s due.
Theory Thursday–The Logic of Discovery in RPGs (Part I)
Bringing the logic of discovery to the gaming table has some advantages. This post is about them.