A relatively benign communication problem in a virtual TTRPG game sent me down memory lane and into the pits of the Theory of Fairness, and I saw no good reason to spare you that.
Category: System-Agnostic
Monkeying Monday–Emergent Gameplay (NPC Edition)
A go-to game design move leverages PC-to-PC backstory for “emergent gameplay,” but there’s a possible alternative based on PC-to-NPC relations that may complement it or suit some players better.
Theory Thursday–Game Theory Storytelling: The Stag Hunt
Game Theory is not really about games, but it’s about interactions and you can mine it for good drama—-here with a game-theory favorite, and it’s not the Prisoner’s Dilemma