Tweaks—Play-by-Post & Blurring the GM-Player Line

My first Cortex Prime build was a hard-boiled/noir novel emulator, with a short but satisfying test run—also, my first-ever play-by-post (PbP)—but after the initial enthusiasm, the game lost momentum, and eventually entered an indefinite hiatus. Since then, all my PbP experiences have been similar: initial enthusiasm, satisfying run, loss of momentum, and indefinite hiatus. So…

Saturday Special—HARD/WIRED: A Pace Opera

This post illustrates a point about narrative TTRPGs’ pacing and turns Walter Jon Williams’ Hardwired into a game—thanks to the Cortex Prime engine, almost literally so.