If Fate had only one action, it would be Overcome—or rather, Overcome*—but is it smart? Maybe not, but it’s smart*
Category: Fate Condensed
Master Your Fate–3: Get a Job
Continuing the series on one-shot Fate, after character- and game-creation, this post brings a full “generic” adventure (almost) ready to play.
Peter’s Principle*–Fate Scenes Deconstructed
Fate has four scene types, but enough subtypes to get confused, so understanding their building blocs helps get one’s bearings.
Fate of Falkenstein–Vancian Sorcery Without Hack
Castle Falkenstein was a hot mess of a game with a free-form magic system that cross-breeds with Fate to great effects.
Fiddling Friday–LOST in Fate: Headshots, Death Blows & Other One-Hit Wonders
Let’s give Fate’s “Headshot Problem” a dose of Fiction-First medicine, within the confines of the rules as written.
Fate/Apocalypse–Moves & Stunts
Apocalypse World’s mechanics are close enough to Fate’s to mine them for gameplay, assuming a translation between the two systems; this post provides one.
Z*ro F*cks Fr*day–Dexter Magic vs. D&D
An example from actual gameplay shows how D&D magic leads to ontological hurdles that Fate-based Magic altogether avoids.
Hardwired Fate–Cyberpunk Scarcity Without Bookkeeping
Cyberpunk is all about quick gains & losses and counting your bullets, not bookkeeping. Here’s how to have your cybercake, and eat it too.
Fiddling Friday–Fate Magic Without Hack
Not one, but two minimal magic systems for Fate—one of them courtesy of the community.
Monkeying Monday–“Cyberpunk Magic” in Fate
If you monkey around with Fate’s implied minimal magic system, you get “cyberpunk magic” (aka cinematic hacking).