If Fate had only one action, it would be Overcome—or rather, Overcome*—but is it smart? Maybe not, but it’s smart*
Category: Actual Play
Z*ro F*cks Fr*day–Dexter Magic vs. D&D
An example from actual gameplay shows how D&D magic leads to ontological hurdles that Fate-based Magic altogether avoids.
Fiddling Friday–Fate Magic Without Hack
Not one, but two minimal magic systems for Fate—one of them courtesy of the community.
Theory Thursday–The Logic of Discovery in RPGs (Part II)
I put the logic of discovery to work in one of my games and it worked well enough. It’s gametale time.
Master Your Fate–1: Meet the Crew
An easy method for setting-independent, fast character creation in Fate Core/Condensed.
Rising to the Challenge–Part 2: A Spotlight Hack for Fate (& Any RPG)
Hacking the Challenge rules to put a player in the spotlight.