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Category: Actual Play

Peter’s Principle*–Single-Action Fate

If Fate had only one action, it would be Overcome—or rather, Overcome*—but is it smart? Maybe not, but it’s smart*

Z*ro F*cks Fr*day–Dexter Magic vs. D&D

An example from actual gameplay shows how D&D magic leads to ontological hurdles that Fate-based Magic altogether avoids.

Fiddling Friday–Fate Magic Without Hack

Not one, but two minimal magic systems for Fate—one of them courtesy of the community.

Theory Thursday–The Logic of Discovery in RPGs (Part II)

I put the logic of discovery to work in one of my games and it worked well enough. It’s gametale time.

Master Your Fate–1: Meet the Crew

An easy method for setting-independent, fast character creation in Fate Core/Condensed.

Rising to the Challenge–Part 2: A Spotlight Hack for Fate (& Any RPG)

Hacking the Challenge rules to put a player in the spotlight.

The Polverine

The Polverine

I'm a philosopher, logician, Sherlock Holmes buff, former amateur girevoy sport competitor and on-and-off role-player. I've helped people get stronger since 2011, and better at RPG prep since 2021. Also, I've beaten Acute Myeloid Leukemia twice, and I still look like I lift.

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  • Fate/Cortex–Dexter Magic, Cortexified
  • Tweaks—Play-by-Post & Blurring the GM-Player Line
  • Saturday Special—HARD/WIRED: A Pace Opera
  • Off-Topic—Cortex: Prime Iron
  • Wonky Wednesday–Self-Compels, Everywhere

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