Player-facing metacurrency earning is not a thing in Fate, but this post includes a recipe to make it work. Probably.
Category: Fate
Theory Thursday–Snatching Success from the Jaws of Failure
Narrative fallout is often offered as a way to escape failure in narrative TTRPGs. This post analyses three systems implementing “costly success” and concludes with an observation, a hypothesis, and a gameplay option.
Wonky Wednesday–Mechanics or Roleplay?
In the inaugural post of this new series, I discuss narrative support and cognitive organization, with examples from Fate RPG and Cortex Prime. The ideas are half-baked, but I got this. Probably.
Peter’s Principle*–Overcome Anything
Overcome actions are one of four in Fate RPG, but they’re more subtle than they look and pop up in other TTRPGs in ways that are subtly different, and this post goes through a few.
Bronze Rulz!–Create Advantages, Everywhere (Almost)
This post looks at Fate’s Create an Advantage through the lens of other rulesets, then loops back to Fate and the sad condition outnumbered Big-Bads.
Theory Thursday–Success or Failure? Yes
Cortex Prime changes the very concepts of success and failure, there’s a cognitive science theory that can prove it, and a few visuals are all that’s needed to show how.
Bronze Rulz!–Bronze-Plated Crafting, Cortex Style
After trying to hack Fate for crafting and nearly breaking it, I re-evaluated my expectations, and jumped off the Fate hacking ship onto the Cortex lifeboat, with a sketch of a crafting mod, that won’t break anything (hopefully).
Fate/Cortex–Relationships, Affiliations, and Narrative Support
A Skill-list option from Fate Condensed solves a minor Cortex issue and yields a solid let’s-try-Cortex-out build for Fate folks as a byproduct.
Fiddling Friday–Fate Dice, Less (Often)
This post offers guidelines to to get a lot out of the Skill pyramid, the Adjective Ladder, and Fate points, without breaking too much the narrative flow with pesky dice rolls—and call them “Dice-less Rules” because why not. But it’s not a hack. Promise.
Peter’s Principle*–Single-Action Fate
If Fate had only one action, it would be Overcome—or rather, Overcome*—but is it smart? Maybe not, but it’s smart*