This post illustrates a point about narrative TTRPGs’ pacing and turns Walter Jon Williams’ Hardwired into a game—thanks to the Cortex Prime engine, almost literally so.
Category: Cyberpunk
Hardwired/Apocalypse–Listen Up, You Proactive Screwheads!!!
GM-ing a cyberpunk game has always meant going for the PCs’ throats. Mining Apocalypse World for advice lets you do it the collaborative way. (<5 min. read)
Hardwired Fate–Cyberpunk Scarcity Without Bookkeeping
Cyberpunk is all about quick gains & losses and counting your bullets, not bookkeeping. Here’s how to have your cybercake, and eat it too.